
Price: $45.00
For those who have the psychic capability to see spirits, these guardians will appear as the Wild Hunt: a host of 40 fae entities, 50 cwn annwn (faerie hounds), 50 faerie steeds, 40 hellhounds, and other entities (not described--a surprise), led by a cloaked, antlered leader. These are tremendously powerful guardians, and the huntsman himself is Emperor-level.
In myth and legend, The Wild Hunt is said to ride across the skies with the storms of autumn, calling spirits to join, and in some tales hunting those who do not. People are urged not to look upon the Hunt, lest they be forced to join it or be at risk for death. (Our Hunt is of course not quite so baleful, but it will invite other entities to join it, when it is countering an attack on its owner's home. It still poses a terrifying barrier to unwanted intruders).
This is a very special item created for the Autumn season, and we create only one Wild Hunt guardian stone per year (sometimes we may skip a year). These quarterly special edition guardians are some of our most formidable creations, and these are unique due to their ability to list non-guardian, non-construct spirits to aid them. Please note that while our guardians are always obedient to their owner, the spirits they enlist to aid them are wild, and unpredictable, and will not obey commands. These spirits are released once a battle is completed, or the Hunt is recalled by its owner, but they may choose to act under their own will and may do unexpected things. The Hunt will always protect the property from intrusion by wild spirits.
All of our guardians are capable of providing a wide variety of psychic and magickal shields and wards, and both active and passive defenses. Unless otherwise specified, they have a variety of means of counter-attacking an aggressor who persists. They will obey their owner's directives to the best of their ability to accomplish any requested task. In addition to these standard capabilities, these guardians will defend any building the stone is placed in from hostile psychic intrusions by those who do not belong and were not invited there by the rightful occupants. They can create a formidable variety of house shields, and also extend their protection to all of the people who are legitimately inside the building, and are affectionate toward them. The Wild Hunt has many abilities that will remain unlisted here (they are a surprise). The cwn annwn have strong ties to faerie energy patterns, and their growling seems louder when it is further away, and quieter as it draws closer. They are superb at tracking, and may be able to pull susceptable people from their bodies into the astral. The fae have a very strong tie to the faerie realm, and can channel its energies. They may be able to influence others' thoughts. The hellhounds have a very large 'library' of black magick knowledge, and some white magick knowledge. They can act as familiars. The faerie steeds can create wormhole links, act as astral mounts and guides, and deliver telepathic messages to those who are sensitive. The huntsman leader may be able to enlist nearby wild spirits to aid in defense of its owner's property and those on it, and can channel storm energies. They will continue to learn from those around them, and from those they defend against, to add to their list of skills over time. The longer you own them, the more intelligent, powerful, and effective they will become.
Guardians are created spirits, formed and patterned from psychic and magickal energies.
Entities of this type are called servitors, constructs, or energy golems.
Just like summoned spirits, this entity is intelligent, and has a personality and the ability to learn and grow.
They are created to remain completely loyal to its owner, and to love and serve them.
If the item is passed to a new owner, the servitor will serve and guard its new owner just as faithfully as it did the first.